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Detective Office

Built by Héctor S.D'Ors https://www.artstation.com/hectorsdors and myself, and supervised by Javier García-Lajara https://www.artstation.com/morty. Inspired on concept art by L.Teng.

This room was made specifically for testing purposes. Our main goal was establishing the look & feel of a future project, but mainly to test and improve our 3dsMAX > Substance Painter > Unreal Engine 4 workflow.
I modeled and textured the base room and outside areas, as well as roughly half of the props. I was also tasked with putting it all together in UE4 and lighting the scene.